Friday, January 31, 2014

APCG 493 Work Progress Week 2 Jaunary 1/31/14







My previous low poly game character model of Chun Li. Composed of low poly modeling and diffuse maps. There are lot of things that can be improve in this model and I plan to refine.


I redrew a new body shell concept art of a female body for my new model and will later use this same body concept art for other new models.

This is my new Chun Li concept art. The most difficult part to get right in this concept art is drawing the face and it didn't turn out too bad but still needs more refining.




I think I'll just be keeping the same side view from my previous model and gradually modify it to fit the new model since it looks fine already.




Since the face will be the trickiest area for me to draw and conceptualize, I'll just use these reference images to model it out.

Wednesday, January 22, 2014

APCG 493 Work Progress Week 1 Semester Plan 1/24/14

Hello and welcome to my APCG 493 blog page. I'll post my 3D modeling work here on this blog as I work and progress on it.

What I want to accomplish this semester:

1 - Remodel, UV, and texture some of my previous 3D models and refine them.

2- Refine my UV and texturing skills.

3- Learn more about human body 3D topology and workflow.

4- Learn how to restructure and model my bipedal workflow and geometry so that they can be rigged and animated.

5- Learn how to model ears, lips,  hands, mouth, eyes, and feet more efficiently for rigging and animation.


Project 1: Remodel, UV, and texture Chun Li model. Low poly game character type model.

Project 2: Remodel, UV, and texture Ogre model. Low poly game character type model.

Project 3(Optional): Model an evil villain model if there is still enough leftover time. Low poly game character type model.


Weekly Plan Work Schedule:


January 

Week 1: Planning Ideas

Week 2: Draw concept art for Chun Li model.


February

Week 3: Remodel low poly Chun li model 

Week 4: Continue modeling Chun Li character

Week 5: Sculpt model

Week 6: UV model


March
 
Week 7: Texture model

Week 8: Render model and make turntable. Project 1 Finished. Done by March 15, 2014.

Week 9: Start project 2, redraw concept art model for Ogre game character.

Week 10: Remodel low poly Ogre game character.


April

Week 11: Continue modeling Ogre character.

Week 12: Re-sculpt Ogre character.

Week 13: UV Ogre model.

Week 14: Texture Ogre model.


May

Week 15: Render and make turntable for Ogre model. Project 2 Finished. Done by May 2, 2014.

Week 16: Catch up with project 1 and 2 work if they aren't finished by now. If both project 1 and 2 are done in time, then start working on project 3 of a low poly evil villain game character.
 





Project 1: This is a previous low poly Chun Li game character model that I had modeled in the past. I want to remodel, UV, and texture this model again with the new experiences and refined skills that I have learned so far. I can see some mistakes on this previous model and have some ideas on improving it.





Project 2: This is a previous low poly ogre game character that I also modeled in the past. There are quite a lot of mistakes that I made on this one and I plan on remodeling, re-UVing, re-sculpting, and re-texturing this model. I might think about adding in armor and garments for the character.