On week 15 of my work progress I deleted out some edge loops on my character's face and added in new edge loops to fix parts of my character's topology and edge flow.
Next I used the sculpt geometry tool to smooth and relax the geometry on my character's face and body. The tool was very useful in spacing out the geometry uniformly. The addition of adding edge loops to my character's face added more geometry to my character but it was necessary to keep the new edge loops because it was keeping the face topology together. After using the sculpt geometry tool on my character, I decided to bulk up and reshape my character back to its concept art form and build.
This is the UV map of my character. The face UV seems to be the part that takes the longest time to take apart and map out due to its multiple head pieces. Since the topology on my character's head were pretty clean and quite nicely spaced out, the head UV unwrapping went smoothly along with some minor adjustments.
Next week, I'll try to finish sculpting and adding textures to my model and get it done to be able to do my turntable.
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