During week 14 of my modeling, I created a set of lower teeth and gum mouth piece for my model.
For my model's head, I took out some edge loops off my character's face and added more edge loops around the mouth and the lip. In addition I also made the back of the head slightly bigger and longer. I also moved the bottom lip of my character forward a bit because I needed some room to position my character's mouth piece and teeth to his jaw.
I reformed my character's hand shape by moving the edge loop rings around the fingers to more flexible and bendable positions.
Here are the UVs for my weapon and armor.
This is the hilt guard and backside of the blade UV.
This is the main blade sharp side UV.
This is the skull UV on the blade and hilt guard.
This is the hilt handle UV for the sword.
This is the skirt garb UV armor.
These are the gauntlet guard UV for the forearm.
These are the shin guard UV for the shins.
This is the hell hound skull UV that is connected to the skirt garb.
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