Here is the version of my Ogre model with the armor add-ons. I think I may have made the armor with too much geometry and polygons, so I'll re-fix them again with a different approach.
As you can see, my model appears to have too much geometry and edge loops, so I'll re-evaluate it again and remodel his armor with lower geometry and edge loops. I'll do the same for the multiple edge loops throughout the body too and then start UVing my Ogre model.
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