Friday, April 4, 2014

APCG 493 Work Progress Week 11 April 4/4/14

Here is my current Ogre model for this week. I tried cleaning up my model as much as I could and make due with some problems that aren't so easily gotten rid of such as having a lot of edge loops. The problem with the multiple amount of edge loops on my model may be because of the head geometry. Since the head geometry needs a lot of geometry and edge loops to get certain parts of the face right, it uses a lot of edge loops and geometry.
























Here is the version of my Ogre model with the armor add-ons. I think I may have made the armor with too much geometry and polygons, so I'll re-fix them again with a different approach.











As you can see, my model appears to have too much geometry and edge loops, so I'll re-evaluate it again and remodel his armor with lower geometry and edge loops. I'll do the same for the multiple edge loops throughout the body too and then start UVing my Ogre model.

No comments:

Post a Comment