Friday, March 28, 2014

APCG 493 Work Progress Week 10 March 3/28/14

Here is my week 10 current work progress of my ogre model. I've gotten a bit faster at modeling thanks to some experience and techniques that I learned from my previously finished game character. So far I've completed most of the basic mesh for my ogre game character. There are still a lot of unnecessary edge loops that I have on my basic mesh ogre character but those are only there for connecting all the components of my character's meshes together and I will clean up those edge loops later as I add more geometry detail.

















 I haven't added in the nostrils and the mouth yet on the face because I still need to clear some geometry and edge loops from some parts of the body first before going in and detailing the face. I feel the eyes are a bit too close, so I'll widen them next time and also model in my ogre's third eye on top of his forehead. I'll also add in the ears later once I finish detailing the face and head.















I did a quick modeling of the hand and got down some basic structure for the shape. I didn't want to add more geometry and edge to the hand because I didn't want to struggle connecting the hand to the body with its many edges if I did detail it. So I kept it basic and attached it to the body first before refining it any further. I'll probably use the same hand techniques that I used for modeling my previous Chun Li model's hand.







Once I'm done refining my ogre model, I'll start on modeling his armor accessories and weapon.

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