I'm remodeling my old low poly game character of Chun Li. These are some of the references that I use to redraw my concept art references.
This is my old basic mesh model from my previous game character. Much of the geometry needs to be realigned and refixed.
Here is my new Chun Li game character and wireframe. I refixed a lot of the geometry, edge loops, and edge flows. I also fixed the edge loops and edge flows on my character so that my model can be rigged and animated later in the future.
Here are my UVs, texture maps, and eye texture. So far I have become better at UVing and texturing. I have also improved on my problem solving skills in fixing some issues with my UVs, textures, and model.
This is the final version of my Chun Li low poly game character model. I sculpted the rest of the muscles and normals in Mudbox and also edit some of my texture maps in Mudbox too. I also fix parts of my character's lips and sculpted in some lip details too. Finally, I was able to learn some good eye drawing and creation techniques for my character's eyes.
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