Also this week I started on my next project and started redesigning my stylized cartoon character. I'm not too accurate on the tablet and so I just draw them on paper and then retrace them with ink in either Photoshop or Mirage. The character is the same one I did back in APCG 331. A short bulky dude in a blue suit with a red tie. I'm current making his chest, hands, and legs bigger like those cartoons. Just drawing the image that I want right now.
Here is the re-fixed diffuse texture map for my tiger model. After painting in parts of the claw, I went back and took a new UV snapshot and see if I could rearrange the claws and tail again. I was able to do it and decided to replace this new one over the painted claws version.
Here is my updated specular map just after finishing the new diffuse map.
Here is the ambient occlusion that I extracted from Mudbox. I used multiply layers and levels to get the dark spots really deep into the muscles and other creases. I choose the Mudbox version over the Xnormal one because the Xnormal map created some weird white pixels on the rest of the ambient occlusion map that I couldn't get rid of. The lower resolution ambient occlusion maps on Xnormal were fine but they lacked more of the details from the Mudbox occlusion maps and so I chose the Mudbox version.
Here is my current tiger model with all the maps added on. The newly added ambient occlusion map really defined more of the muscle parts as well as darkening the outline of the body structure a bit. It also made the tiger model a bit brighter too but that maybe just the ambient occlusion map simulating light. I'll postpone the turntable animation for my tiger model for now and get some more bit of rework done on this model. I'll save the turntable for the final.
This is the model that I am currently redesigning and remodeling. Seems to be lots of problems with it and a good redesign will beef it up.Still currently designing his new looks and body structure. Doing a total redesign on the character model and concept art.
No comments:
Post a Comment