Friday, November 14, 2014

APCG 493 Fall 2014 Week 13 11/14/14

This week I worked on  my model again and asked Frank for some directions on my model's cape geometry and face geometry.I re-arranged the cape geometry edge loops into a more curved shape along the chest area. I've also fixed the shoulder geometry and curvature to fit with the cape geometry. Maya 2015 also caused some problems for me along the way when some of it's tools won't work, like the merge tools and merge duplicates. This left me to do it manually by connecting vertice by vertice. I've also created another edge loop on the nose geometry and connect it around the laugh line to the bottom chin to create some topology around the mouth area. Working on the model for a bit, I almost forgot the hair and eyebrow geometry. For the hair, I'm going to extrude the head geometry to make a solid hair piece instead of an alpha card. I'll also do the same for the eyebrows. Looking at the UV distortion compression and stretching display still creates a crash for me, which I don't know why. But the checker tiles for the UVs still work fine.











 The cape geometry from my previous finished model turned out alright but I feel that it wasn't developed enough. So I continued fixing the cape geometry on my current model. I also found an N-gon on my face geometry along the laugh line near the mouth. I redirected the edge loop to fix the N-gon geometry near the mouth laugh line. I also finished the UV of my model but held back from doing more because I want Frank to check out my character model's cape geometry and face again before continuing on with the texturing and sculpting.












                                                  Here's my character model's UV map.







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