Friday, November 21, 2014

APCG 493 Fall 2014 Week 14 11/21/14

     I continued to work on fixing the cape geometry and face laugh line topology again this week. I pulled down the vertices near the shoulder closer together. I also reformed the abdomen edge loops into a hurdle shape to occupy the large stretched gap area near the cape geometry. The back area and edge loops are also reformed and realigned to a similar degree of the front cape geometry. For the mouth topology I added another edge loop from the eye to the laugh line area.
     Then I deleted some of the edge loops around the mouth area and proceeded to redirect and delete some edge loops to create a curved topology loop that connects to the laugh line to the chin. The edge loops near the crotch area was also tightly crowded, so I spaced those edge loops out too. Once that was done, I re-fixed my UV shells again because of the change in new geometry shape and edge loops. I saved my UV into a 2K map. Next I sculpted my character model in Mudbox.
     Inside Mudbox, I sculpted in a business suit or just a workplace suit around the chest, arms, and legs of my character. After the suit was done, I sculpted in the suit neck collars and a tie. I choose not to sculpt in muscle tones heavily because my character is wearing a suit and heavy muscles bulging out would be inappropriate. Just keeping the shape and form simple. For the normal textures, I was using the tile textures from the default sculpt selections to imprint in the suit textures. For the exposed hands, I still sculpt in the minor details of the skin, finger nails, knuckles, and hand lines details. The hair seems a bit tricky to me as it always is when it comes to fur or hair, because getting the correct hair flow is quite challenging. I'd have to constantly go back and forth in changing the hair flows to my specifications.
     It was a bit frustrating, and so I just decided to move on and come back to it later. For the diffuse color map, I painted in the color of the suit a blue color. Painted the inside shirt and collar a white color and the tie intro a red color. The leather boots are painted a light black color. The skin is painted a reddish pink color and a reddish brown color. At the moment, I'm still working on the shadow shadings of the character. I'll post my character once I'm done with the sculpting and color painting for a better analysis.

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