During this semester I overhauled my old models and redesigned them. I wanted to refine my old models with my improved skills. This semester I redesigned my old tiger model first because it was the most troublesome model of the two models that I'm modeling this semester. I worked on modeling out the geometry correctly and making the mesh polygons more uniformly spaced. After the tiger mesh was completed I UVed the model with some UVing advice from Frank Piera using Maya 2015. The new UV method that I learned was quicker and easier use than previous methods that I had used. From there on I continued to proceed on sculpting my tiger's normal map in Mudbox. The normal map was also problematic when applied to my tiger model and created messy depressions and edgy meshes on the tiger model. I eventually fixed it with help from my colleagues and Frank on fixing the problem. The newest thing I learned in this semester was the use of the ambient occlusion map which adds shadow and light to my model when applied with the other texture maps and makes a difference in the final renders of my model. My second model was an overhaul of my stylized character model. It underwent the same modeling and texturing process just like my tiger model and was finished quickly too. My stylized character also has a very cartoon and texturing.
Tiger Base Mesh
Tiger UV, Normal, Specular, Diffuse, and Ambient Occlusion Map.
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