I've also been testing the glass material shaders for my tiger model's stage floor. So far it looks great with the sphere textured background I encased my tiger model in but then I also don't want the sphere background to be seen too. But that also creates a problem for the glass material because it needs to background to reflected the necessary lighting to make the glass material to reflect the necessary texture color and properties. I'll have to experiment with both my model's lighting during the weekend and just get the best lighting result I can get from my experiments and render them.
Stylized Character Model: Point light and directional light render.
Ambient Occlusion Render
Tiger Model: Point light and directional light render.
I also remade a new ambient occlusion map for my tiger model since the previous once was too dark. I also received advice from King Chang on properly applying the ambient occlusion to my model and combining it with my diffuse map.
New Ambient Occlusion Map
Combined Ambient Occlusion and Diffuse map.
Ambient Occlusion Render
The render looks fine at the moment but I might change it a bit later. I'll also be adding some gum, teeth, and a tongue for both my tiger and character model later. It's these small little things that I keep forgetting to add but I'll just make them simple.
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