Friday, February 28, 2014
APCG 493 Work Progress Week 6 February 2/28/14
This week I worked on sculpting my character. I separated each piece of my model before I sent it into Mudbox so it doesn't cause problems.
I first started sculpting the lower part of my character starting with the abdomen and the legs. I used various reference images of the human muscle anatomy to sculpt in the abdominal muscles and ribs. I also used reference of the human leg muscles to sculpt the legs and calves of my character.
The same thing is also done for the arm and the hand. The hand became difficult to sculpt as I had to shrink the sculpt tool and lower the strength of it to not create a heavy crease line. But I managed to get in the form and shapes that I wanted on the hand.
I also sculpted the bundled up hair ball. For the main hair, I'm still deciding which hair style and direction to sculpt it in and so I haven't started sculpting it yet.
For the ear, I just sculpted in a very simple one. Since it will be small when rendered with the rest of the body, there was no need to detail it that much. The normal map and smoothing of the geometry will help it form better when rendered later on.
I haven't sculpted the face yet because there are still so changes and fixes that I need to fix. In addition I'll also need to manipulate some vertexes and geometry on the chest and back too before sculpting it. So next week I'll be making some minor changes to my character and start texturing and making textures for my character.
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