Friday, February 7, 2014

APCG 493 Work Progress Week 3 February 2/7/14











What I've refixed on my old model was delete some unnecessary edge loops and geometry. I deleted the hair piece and a separate long plane geometry. I've also gone back in and rearrange the vertexes of the chest and arm geometry. Some vertexes on the arm, I aligned it to where the arm muscles would be. Doing that will help me sculpt the muscles on the arm and forearm later in Mudbox. I've also kept the twisting forearm geometry to function as a real muscle anatomy.






For the hands, I moved some vertices and vertexes to realign them together. I've also added some edge loops to the fingers with some advice from Frank. These extra edge loops on the fingers will give a better rigging and animation smoothness to them later when it is animated or rigged with textures.










I'm still manipulating the face around to create a more feminine face at the moment. The lips are coming a bit okay as I continue to model them and rearrange them to get more puffy and smooth. The ears look fine and I'm still working on shaping out the eye and eyelids into a more feminine feel.










This is the version of the new model I currently have right now. I'm just clearing out unnecessary geometry and adding in new ones to prepare it as a rigging and animation game character. It'll take me some more time restructuring everyone thing to be ready.

No comments:

Post a Comment